Online mängimine ja 2008 aasta
Moderaatorid: Sparco, Jaanus, Strike, Erki, Sport, Heix, Krusa
Korraldajad võiks varjante tutvustada,et milliseid mänge järgmiseks hooajaks üldse kaalutakse.Võibolla ka mingi hääletuse,et näeks ära palju osavõtjaid oleks ühes või teises mängus.
Nagu eelnevalt ütlesin,siis võiks ikkagi tagasipöörata Evolvedi juurde.Kõigil ju rajad selged ja pole vaja enam ennast hulluks ajada treenimisega.Samuti ei tule mingeid väljaminekuid(plaadid ju olemas).Ja tundub,et kandepind on sellel mängul suurem kui F1-l jne.Pean silmas distsiplineeritud mängijaid,kes ikka võtavad üritusest osa.Paistab,et Mr.Pants on hoidnud ka piiritaga mängu elus ning sealt ehk lisanduks ka mõned välismängijad ja olekski jälle suurekooseisuga sari koos.
Pole ju praegu ühtki normaalset rallimängu ja lihtsalt jälle pappi maha vista,nagu Dirtiga juhtus,et äkki see või teine mäng on ikkagi midagi väärt,pole ju mõtet.Samuti pole mõtet korraldada 5-6 osavõtjaga üritust,kus pooled osavõtjad lõpuks ära kukuvad.
Selline on minu arvamus...aga eks ma võtan vast ikka osa kui ka midagi muud peaks otsustatama...
Nagu eelnevalt ütlesin,siis võiks ikkagi tagasipöörata Evolvedi juurde.Kõigil ju rajad selged ja pole vaja enam ennast hulluks ajada treenimisega.Samuti ei tule mingeid väljaminekuid(plaadid ju olemas).Ja tundub,et kandepind on sellel mängul suurem kui F1-l jne.Pean silmas distsiplineeritud mängijaid,kes ikka võtavad üritusest osa.Paistab,et Mr.Pants on hoidnud ka piiritaga mängu elus ning sealt ehk lisanduks ka mõned välismängijad ja olekski jälle suurekooseisuga sari koos.
Pole ju praegu ühtki normaalset rallimängu ja lihtsalt jälle pappi maha vista,nagu Dirtiga juhtus,et äkki see või teine mäng on ikkagi midagi väärt,pole ju mõtet.Samuti pole mõtet korraldada 5-6 osavõtjaga üritust,kus pooled osavõtjad lõpuks ära kukuvad.
Selline on minu arvamus...aga eks ma võtan vast ikka osa kui ka midagi muud peaks otsustatama...
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- Rallifoorum 24/7
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- Postitusi: 3057
- Liitunud: 19 Juul 2005, 21:29
- Asukoht: Tallinn
- Kontakt:
Kammi ostukeskustes või vaata siia http://www.andrico.ee/pood/advanced_sea ... a346122e2atuks kirjutas:kust saaks seda Evolvedi-t ?
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- Diagnoos: rallisõltlane
- Reactions: 0
- Postitusi: 1654
- Liitunud: 20 Okt 2005, 15:37
- Asukoht: Tallinn
- Kontakt:
18 november ilmub taaskord uus seeria mängust Need for Speed "Undercover"
Ja nagu surfates tundus ei paista uut rally mängu kuskilt
Codemasters loob konkurent mängu "MotorStorm: Pacific Rift "-le ning mängu nimeks "Fuel" ja ilmuma peaks see 2009. Masinad ja muu on suht sarnane MS-le.
Veel võib midagi head loota ehk F1-2009-st mis samuti peaks ilmavalgust nägema järgmisel aastal.
Ja nagu surfates tundus ei paista uut rally mängu kuskilt

Codemasters loob konkurent mängu "MotorStorm: Pacific Rift "-le ning mängu nimeks "Fuel" ja ilmuma peaks see 2009. Masinad ja muu on suht sarnane MS-le.
Veel võib midagi head loota ehk F1-2009-st mis samuti peaks ilmavalgust nägema järgmisel aastal.

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- Diagnoos: rallisõltlane
- Reactions: 0
- Postitusi: 1968
- Liitunud: 31 Okt 2004, 12:29
- Asukoht: Tartu
Siin siis väike jutt tulevasest Undercover´st, mina muretsen endale selle raudselt.
The story behind Need for Speed: Undercover is you’re a cop working the corrupt streets of the Tri-City area who goes undercover (get it?) to bring the crime syndicates of the streets to justice. Helping you along in this quest is Agent Chase Linh (Maggie Q), as your FBI liaison, talking to you in a series of live action cutscenes. All the story stuff is live action, actually – the game having been built around a Hollywood style of storytelling. So, flashy visuals, gritty cop story, and tattooed gangsters… like The Wire, only with Need for Speed.
I’m kind of skeptical about blending an action movie with a racing game. I know they keep making those Fast and the Furious films; but they kind of suck, so I don’t have an idea of what a good racing/action game would look like. Sort of like those Jesus Christ lizards – you wouldn’t know it was one until it walked on water.
Here’s what I did see: a Highway Battle, which was a flat-out high speed burn between two points on a freeway, trying to beat another guy to the endpoint. I also got to try a circuit race (which is exactly what it sounds like) and a driving job that seemed a lot like Grand Theft Auto only I never get out of the car.
Because this was such an early build, it was hard to see the full scope of the game as developer EA Black Box means for it to be seen. Graphics were missing, bugs were rampant, and the guy running my demo kept skipping the post-Highway Battle cutscene with Maggie Q. I guess if I wanted to actually see her, I would have had to go talk to her.
The bottom line for Undercover is the car is the star. The models are all very realistic, and in the garage mode, there’s none of this flashy background, topless model bullshit – it’s subdued lighting (like you’d see in real life) and black backgrounds so you can really focus on what a real Audi looks like and have a “more mature” driving experience.
The heroic engine the team built for the project only enhances the realistic physics of the cars as damage models and movements are totally tweaked per car. So, in other words, it’d be way easier to wreck a Pinto than a Beamer plowing into a freeway barrier at 120 mph – like in real life.
But, says Abney, they still want this experience to be accessible to everyone. To that end, there’re all sorts of help for the noob – navigation arrows, mission info screens, etc. There’s also a 360 degree view of your car, for people who used to play old school racing games (a total first for the NFS series).
The story behind Need for Speed: Undercover is you’re a cop working the corrupt streets of the Tri-City area who goes undercover (get it?) to bring the crime syndicates of the streets to justice. Helping you along in this quest is Agent Chase Linh (Maggie Q), as your FBI liaison, talking to you in a series of live action cutscenes. All the story stuff is live action, actually – the game having been built around a Hollywood style of storytelling. So, flashy visuals, gritty cop story, and tattooed gangsters… like The Wire, only with Need for Speed.
I’m kind of skeptical about blending an action movie with a racing game. I know they keep making those Fast and the Furious films; but they kind of suck, so I don’t have an idea of what a good racing/action game would look like. Sort of like those Jesus Christ lizards – you wouldn’t know it was one until it walked on water.
Here’s what I did see: a Highway Battle, which was a flat-out high speed burn between two points on a freeway, trying to beat another guy to the endpoint. I also got to try a circuit race (which is exactly what it sounds like) and a driving job that seemed a lot like Grand Theft Auto only I never get out of the car.
Because this was such an early build, it was hard to see the full scope of the game as developer EA Black Box means for it to be seen. Graphics were missing, bugs were rampant, and the guy running my demo kept skipping the post-Highway Battle cutscene with Maggie Q. I guess if I wanted to actually see her, I would have had to go talk to her.
The bottom line for Undercover is the car is the star. The models are all very realistic, and in the garage mode, there’s none of this flashy background, topless model bullshit – it’s subdued lighting (like you’d see in real life) and black backgrounds so you can really focus on what a real Audi looks like and have a “more mature” driving experience.
The heroic engine the team built for the project only enhances the realistic physics of the cars as damage models and movements are totally tweaked per car. So, in other words, it’d be way easier to wreck a Pinto than a Beamer plowing into a freeway barrier at 120 mph – like in real life.
But, says Abney, they still want this experience to be accessible to everyone. To that end, there’re all sorts of help for the noob – navigation arrows, mission info screens, etc. There’s also a 360 degree view of your car, for people who used to play old school racing games (a total first for the NFS series).
Diagnoos- Rallisõltlane